- G.A.P.S. Cricket contains 250 Games, Activities, Practices & Skills covering: Wicket Keeping; Ground Fielding; Catching; Throwing; Running; Striking The Ball; Developing Shots; General Bowling; Fast & Spin Bowling & Fun and Games.
- G.A.P.S. resources support the effective teaching and coaching of games and are based upon a ‘Making sense of Games’ approach to coaching, providing Games as starting points. These are supported by a range of related Activities, with specific Practices to support key elements of successful game play (e.g. Running between the wickets), and focused Skills exercises for the development of individual technique (e.g. calling the run). G.A.P.S. Cricket provides teachers and coaches with 250 G.A.P.S. in animated format.
- The Activity Selector provides access to the content via 10 sub categories that cover the key elements of the game. Selecting one category (e.g. Catching) will load the relevant G.A.P.S. as thumbnails in the index. A search can be narrowed by filtering the index by Games, Activities, Practices or Skills.
- A selected Game, Activity, Practice or Skill reveals an Information Panel. From here Overview, Organisation, Technique, Adaptation & Variation and Resources & Equipment can be viewed.
- Selected G.A.P.S. can be played in large format with the Interactive Animation Player which uses an innovative Slider™ to play and control the animations.
- You can also use the selected G.A.P.S. to create a Session. These sessions can be saved for future reference or printed. Individual G.A.P.S. with supporting text can also be printed.
G.A.P.S. Cricket teaching/coaching software covers:
- Here agility, footwork, co-ordination, taking catches standing up and standing back, reflexes and taking edges are covered. Individual and group G.A.P.S. are used.
- Basic ground fielding techniques are developed in this section. Long barrier, two handed pick ups, one-handed pick-ups, retrieving, diving, throwing at the stumps and backing-up G.A.P.S. are included.
- Beginning with basic catching technique, G.A.P.S. involving individuals and groups in grids are used to cover flat catches, high catches, low catches and slip catches. Hand-eye co-ordination and reflexes are fully tested in this section.
- G.A.P.S. developing the techniques involved in throwing are used in this section. Individuals and groups use grids to practice overarm and underarm throwing with the extensive use of different targets mostly in competitive and pressurised situations.
- G.A.P.S. are included to develop sprinting, conditioning and running between the wickets. Fielding skills such as throwing, catching, retrieving, one handed pick-ups and two handed pick-ups are used in many games, activities and practices. Players develop decision making and calling skills in this section.
Striking the Ball
- Grids are used to introduce the skill of striking the ball. Targets are extensively used and many of the G.A.P.S. are competitive.
- The orthodox shots used in batting are covered in a series of individual and group G.A.P.S. The forward/backward defensive, cover drive, off drive, on drive, lofted drive, pull shot, hook shot, leg glance, sweep shot, back foot forcing, square cut and late cut are all covered. The ability to manipulate the ball into gaps off front and back foot are included.
- G.A.P.S. are included to introduce general bowling techniques. Run up, bound, coil and follow through techniques are covered with the extensive use of targets
Fast and Spin Bowling
- Specific types of bowling are covered in individual and group G.A.P.S.. The skills of leg and off spin are introduced, proper line and length for pace and spin bowling are practiced and targets are used to develop accuracy in all types of bowling.
- Conditioned games and activities that are designed to develop the skills of Cricket with the emphasis on fun. Some activities derive from other sports such as hockey, netball and tennis.