LTG Football~
This software uses practices that progressively challenge and motivate pupils to develop an understanding and awareness of the skills, tactics, strategies, and rules required to succeed in games. In essence, it makes the game the focus of the lesson rather than the technique, and challenges pupils to think about what they are doing and why.
Eligible for Purchase with eLCs
This product is for use on one computer only. Additional 'credits' (e.g. for laptop use) may be purchased. (SAVE MONEY by adding to your order now - click price bar for details).
~As the first specialist producer of sports teaching and coaching multimedia in the UK, Tacklesport (Consultancy) Ltd has consistently sought to be innovative whilst at the same time developing resources which are informative, relevant and user friendly. In developing Learning through Games- Football, care has been taken to ensure these qualities have been maintained. In addition an emphasis has been placed on a 'fun' and enjoyment' approach to learning. Developed with educational consultants and produced with the help of a local primary school, it is hoped that the content of the resource will assist in the development of football at key stages 1 & 2.
Learning through Games is an approach to teaching that uses games as the learning tool. It aims to provide enjoyment, increase motivation and develop tactical and strategic thinking - as well as the development of technique and the acquisition of skill.
Often one of the first questions asked at the start of a games lesson is “When are we going to play a game?” Children have a natural inclination for ‘play’; too often in the past they have been subjected to a ‘practice first – play later’ diet of skills based learning.
While the time invested in ‘skill/drill’ based learning may pay-off when games are eventually played, there has often been one key element missing from the skills, drills, game cycle - fun!
Learning Through Games - Football uses practices that progressively challenge and motivate pupils to develop an understanding and awareness of the skills, tactics, strategies, and rules required to succeed in games. In essence, it makes the game the focus of the lesson rather than the technique, and challenges pupils to think about what they are doing and why.
~Single User|LTG|Single User + 1 Additional Credit|LTG+1|Single User + 2 Additional Credits|LTG+2|~605~606~EROL, EROLSoftware~