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New Display Item~Featured below are a number of useful software / DVD / CD-ROM and Video titles which we feel may be useful to teachers and coaches.~~~2155~2450~~
assessED - GCSE Physical Education~AssessED™ GCSE Physical Education is an interactive, flexible learning teaching and assessment resource in game format. It includes over 400 questions covering 27 topics for the theoretical aspects of GCSE Physical Education. However, assessED™ GCSE Physical Education is more than just a game...

- This demo contains audio, please turn your speakers on.

This software may also be run across the school network.

Please note:
In order to purchase multiple user licenses the software MUST have been purchased first - contact Tacklesport directly to discuss prices
~assessED™ GCSE Physical Education is an interactive, flexible learning teaching and assessment resource in game format. It includes over 400 questions covering 27 topics for the theoretical aspects of GCSE Physical Education. However, assessED™ GCSE Physical Education is more than just a game...

Features

Click here to download a demo movie (windows media file) - This demo contains audio, please turn your speakers on.

Technical Specification

Although extremely advanced, our programs are expertly coded to ensure backwards compatibility on machines with a minimum specification of 166Mhz Processors or equivalent running Windows 95 or later...

~Single Copy|assed_1|3 Copies|assed_3|Single additional user|assed_x1|10 User Licence (Software sold separately)|assed_10|20 User Licence (Software sold separately)|assed_20|30 User Licence (Software sold separately)|assed_30|Full Site licence (Software sold separately)|assed_max|~2155~2769~EROL, EROLSoftware~
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Fitness & Health for KS 3 & 4~The software includes:
  • Exemplar lesson plans representing the units across key stage 3 and 4
  • Introducing Activities, including Stretching, Mobility, Generic and Sport Specific Warm Up Activities
  • Nutrition for Sport, including how to keep healthy and what factors influences health. A Food Pyramid and Body Mass Index calculator are also included.
  • A Reflection and Evaluation section encourages teachers to reflect and evaluate activities used to promote Fitness and Health
  • Planning and Training for Sport guides pupils in the development of personal Training Programs

This resource has its own website at fitnessandhealth-ks3and4.co.uk

This product is for use on one computer only. Additional 'credits' (e.g. for laptop use) may be purchased. (SAVE MONEY by adding to your order now - click price bar for details).~Two major influences have provided the catalyst for the production of Tacklesport's Fitness & Health software resource:

In 2002 'Increasing the emphasis on fitness, health and well-being in key stage 4' was written in consultation with leaders in health-education, secondary PE teachers, head teachers and members of the PE subject community.

Two years later the report 'Storing up Problems - the Medical Case for a Slimmer Nation' was written and aimed at all stakeholders including government, local authorities, health professionals, educators, food manufacturers, food retailers, advertisers and the public. It warned that being overweight restricts body activity, damages health and shortens life; and it harms self-esteem and social life.

The report's recommendations apply to all age groups from childhood to old age.Action needs to be taken at all levels; schools should not only promote healthy eating and increased physical activity, but also understand and show awareness of the social and cultural issues that have led to the increase in obese and overweight individuals.

This resource therefore aims to provide teachers and pupils with:

1. Background information and lesson ideas for the integrated delivery of knowledge and understanding of fitness and health in and through physical education lessons.

2. A learner centred approach that promotes individual responsibility and informed choice.

The resource itself is not the answer to promoting Fitness and Health or well-being. It is not the nations solution to the obesity problem. It is, however a tool, which can be used to enhance pupils' knowledge and understanding in this important aspect.

This resource has its own website at fitnessandhealth-ks3and4.co.uk

~Single User|fandh|Single User + 1 Additional Credit|fandh+1|Single User + 2 Additional Credits|fandh+2|~2155~2449~EROL, EROLSoftware~

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LTG Football~This software uses practices that progressively challenge and motivate pupils to develop an understanding and awareness of the skills, tactics, strategies, and rules required to succeed in games. In essence, it makes the game the focus of the lesson rather than the technique, and challenges pupils to think about what they are doing and why.

This resource has its own website at learningthroughgames.co.uk

This product is for use on one computer only. Additional 'credits' (e.g. for laptop use) may be purchased. (SAVE MONEY by adding to your order now - click price bar for details).~As the first specialist producer of sports teaching and coaching multimedia in the UK, Tacklesport (Consultancy) Ltd has consistently sought to be innovative whilst at the same time developing resources which are informative, relevant and user friendly. In developing Learning through Games- Football, care has been taken to ensure these qualities have been maintained. In addition an emphasis has been placed on a 'fun' and enjoyment' approach to learning. Developed with educational consultants and produced with the help of a local primary school, it is hoped that the content of the resource will assist in the development of football at key stages 1 & 2.

Learning through Games is an approach to teaching that uses games as the learning tool. It aims to provide enjoyment, increase motivation and develop tactical and strategic thinking - as well as the development of technique and the acquisition of skill.

Often one of the first questions asked at the start of a games lesson is “When are we going to play a game?” Children have a natural inclination for ‘play’; too often in the past they have been subjected to a ‘practice first – play later’ diet of skills based learning.

While the time invested in ‘skill/drill’ based learning may pay-off when games are eventually played, there has often been one key element missing from the skills, drills, game cycle - fun!

Learning Through Games - Football uses practices that progressively challenge and motivate pupils to develop an understanding and awareness of the skills, tactics, strategies, and rules required to succeed in games. In essence, it makes the game the focus of the lesson rather than the technique, and challenges pupils to think about what they are doing and why.

This resource has its own website at learningthroughgames.co.uk~Single User|LTG|Single User + 1 Additional Credit|LTG+1|Single User + 2 Additional Credits|LTG+2|~2155~2452~EROL, EROLSoftware~

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Observing Children Moving~Observing Children Moving is a unique resource designed to enable practitioners to:
  • observe and analyse children's movement
  • enhance knowledge and understanding of stages of movement development
  • promote high quality movement education and physical education for children aged 3-7 years.

Observing Children Moving includes over 90 video clips of children performing a range of movement capabilities (i.e. roll, block build, run, climb, throw, catch, write, jump, clay activity, gallop, kick, strike).

This resource also has its own website at observingchildrenmoving.co.uk

This product is for use on one computer only. Additional 'credits' (e.g. for laptop use) may be purchased. (SAVE MONEY by adding to your order now - click price bar for details).~Observing Children Moving is a software package that will be of great value to everyone working with children in Early Years education.

Observing Children Moving is the product of a Physical Education Association of the United Kingdom (AfPE) research project and was created by a team of experts in children's movement development led by Patricia Maude MBE.

AfPE worked in partnership with Tacklesport (Consultancy) Ltd to produce the resource (supplied on CD-ROM for installation on the users hard drive). For ease of understanding, the resource is referred to as 'the CD-ROM'.

Observing Children Moving includes over 50 video clips of children performing a range of movement capabilities (i.e. roll, block build, run, climb, throw, catch, write, jump, clay activity, gallop, kick, strike).

Children at different stages of development are included and the capabilities are shown from a variety of camera angles.

Accompanying each of the 12 movement capabilities are observation tasks, grids analysing the movement pattern of each child and suggestions of activities for children at different stages of development. Also included are 'Hotspots' which indicate key points to enhance technical performance. These are designed to assist practitioners in helping children to improve their performance.

Observing Children Moving also includes a range of supporting material such as:

~Single User|ocm|Single User + 1 Additional Credit|ocm+1|Single User + 2 Additional Credits|ocm+2|~2155~2816~Observing, Children, Moving~
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Observing & Analysing Learners' Movement~The overall purpose of 'Observing and Analysing Learners' Movement' is to:
  • Enable trainees, teachers and other practitioners to observe, describe and analyse learners' movement
  • Enhance knowledge and understanding of motor development
  • Raise standards by promoting effective motor development, movement education and Physical Education
  • Assist those working with learners aged 7-14 to provide movement learning experiences that match pupil needs

Observing and Analysing Learners' Movement includes over 100 video clips of children performing a range of motor patterns (i.e. shot put, forward roll, javelin throw, skip, jump to catch, hockey dribble, hurdle, pair balance, turn, tuck jump off apparatus, leap, handstand and tennis serve).

This resource has its own website at observinglearnersmoving.co.uk

This product is for use on one computer only. Additional 'credits' (e.g. for laptop use) may be purchased. (SAVE MONEY by adding to your order now - click price bar for details).~The overall purpose of 'Observing and Analysing Learners' Movement' is to:

~Single User|oalm|Single User + 1 Additional Credit|oalm+1|Single User + 2 Additional Credits|oalm+2|~2155~2465~EROL, EROLSoftware~
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