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G.A.P.S. (Games, Activities, Practices & Skills)® draws from elements of research into effective teaching and learning to produce a personalized, games-based process (‘making sense of games’) empowering teachers & coaches to support participants to make decisions. It promotes a process focused on selecting and continuously adapting appropriate content based on learners’ needs, using effective 2-way dialogue to facilitate player learning and development in games play. With Games as the starting points, content may be directed to related supporting Activities, and to specific Practices to develop understanding and competencies; where identified technique needs to be developed, focused Skills exercises can be implemented.
Each G.A.P.S. (Games, Activities, Practices, Skills) title provides teachers and coaches with a minimum of 250 G.A.P.S. in animated format. They are effective planning and delivery tools for teachers and coaches that can be used for directed learning via a projector or interactive whiteboard prior to forming the core of practical lessons and sessions.